

0.10.785 - Pain now creates unhappiness.The First World War inspired profound poetry – words in which the atmosphere and landscape of battle were evoked perhaps more vividly than ever before.A character in too much pain will become incapacitated. Pain creates moodlets of different values at 4 stages depending on pain severity. 30 cut damage causes 30 damage × 0.00625 pain per severity = 18.75% painįor the complete table of pain vs damage, see Health Difficulties Thresholds.30 burn damage causes 30 damage × 0.01875 pain per severity = 56.25% pain.

Pain from an individual injury is the product of the severity of the injury (the number of HP missing for things like cuts and burns) and the pain per severity for the injury type. This includes pain-reducing drugs like flake and yayo as well as anesthetic used during operations

Pawns with the Wimp trait will be incapacitated with only minor pain of 20%. If a pawn's pain level meets or exceeds their Pain Shock Threshold they'll go into shock, unable to move. Once pain passes 10%, it'll start to have an effect on consciousness. Even a little pain causes unhappy thoughts. Pain levels are None, Little, Moderate, Severe, and Extreme. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Most biological creatures including colonists, raiders, and animals feel pain caused by injuries. Pain is a pawn capacity: How much pain a person feels. Reason: Needs detailed numbers on stat penalties. You can help RimWorld Wiki by expanding it.
