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A world of pain mod
A world of pain mod






a world of pain mod

0.10.785 - Pain now creates unhappiness.The First World War inspired profound poetry – words in which the atmosphere and landscape of battle were evoked perhaps more vividly than ever before.A character in too much pain will become incapacitated. Pain creates moodlets of different values at 4 stages depending on pain severity. 30 cut damage causes 30 damage × 0.00625 pain per severity = 18.75% painįor the complete table of pain vs damage, see Health Difficulties Thresholds.30 burn damage causes 30 damage × 0.01875 pain per severity = 56.25% pain.

a world of pain mod

Pain from an individual injury is the product of the severity of the injury (the number of HP missing for things like cuts and burns) and the pain per severity for the injury type. This includes pain-reducing drugs like flake and yayo as well as anesthetic used during operations

  • pain = pain * painFactor from health conditions which alter pain.
  • Humans have a healthFactor of 1.0, so this doesn't impact humans
  • pain = pain / healthFactor for pawns with a healthFactor other than 1.0 (like grizzly bears and other large animals).
  • Pain for a given pawn is the sum of the pain from each individual injury, with two extra steps at the end: Injuries to artificial parts do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat. Note that colonists with the Masochist trait get a mood bonus from pain instead of a penalty, so it's usually better to leave them alone. A painstopper implant or the Painblock psycast will get rid of all a colonist's pain and negate any pain-related mood penalties. Most pain is temporary, but scars and certain diseases can cause long-term pain.

    a world of pain mod

    Pawns with the Wimp trait will be incapacitated with only minor pain of 20%. If a pawn's pain level meets or exceeds their Pain Shock Threshold they'll go into shock, unable to move. Once pain passes 10%, it'll start to have an effect on consciousness. Even a little pain causes unhappy thoughts. Pain levels are None, Little, Moderate, Severe, and Extreme. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Most biological creatures including colonists, raiders, and animals feel pain caused by injuries. Pain is a pawn capacity: How much pain a person feels. Reason: Needs detailed numbers on stat penalties. You can help RimWorld Wiki by expanding it.








    A world of pain mod